Beginner field manual · Sephiria 1.0

Sephiria Beginner Guide

A spoiler-light route through movement, room choices, inventory pressure, Artifacts, Tablets, upgrades and the habits that make early runs consistent.

Guide updated for Sephiria 1.0

Start here

Your First Descent

  1. 01

    Learn the Weapon

    Repeat the normal, special and dash attacks until their commitment and MP cost feel predictable.

  2. 02

    Read the Node

    Check the reward icon before entering. Anvil, Artifact, Tablet and healing choices solve different problems.

  3. 03

    Build One Engine

    Stack effects that reinforce the same attack, element, summon or defensive loop.

  4. 04

    Keep an Exit

    Preserve dashes and enough MP to answer an unexpected elite or boss pattern.

Tower structure

How a Floor Works

Every floor begins in a safe room and branches through reward nodes before the boss. Later floors normally return you to a fixed store and training target before the next route.

Core system

Artifacts, Tablets and Space

An individually strong Artifact can be the wrong pick when it breaks two adjacency bonuses. Before taking an item, inspect its maximum level, shape, activation condition and the empty slots it will consume.

Stay alive

Six Habits That Save Runs

2
Default dashes
50
Starting HP
50
Starting MP
100%
Base move speed

Learn enemy tells before chasing damage, use terrain to separate groups, spend MP with an escape plan, and test unfamiliar upgrades on the training target. Secret walls are easier to inspect after the room is quiet.

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Detailed Guides

Choose your next descent

Turn the Basics Into a Build

Once the room loop and inventory rules feel natural, compare complete setups and pick a Weapon path for your next descent.

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