Keyword Guide

Sephiria Costumes: All 27 Unlocks Explained

The v1.0.24 roster records 27 Sephiria Costumes: eight available by default and 19 earned through challenges, story, collection, ownership, or events.

27 total · 8 default · 19 unlockable

Direct Answer

How Many Sephiria Costumes Are There?

The newest supplied roster contains 27 playable Costumes. Eight are available at the beginning, while 19 require progress or a specific condition. Costumes change gameplay through stats, starting items, penalties, movement rules, resources, inventory, or scaling rather than acting only as skins.

An older 0.7-era guide lists 17, but the v1.0.24 source explains that several Costumes were added, rebalanced, or reworked. Use 27 as the current researched total while preserving its version label. Any additions after v1.0.24 are 待确认.

Default

The Eight Starting Costumes

The documented default Costumes are Pink Bunny, Armored Rabbit, Brown Rabbit, Braided Hair Rabbit, Orange Rabbit, Red-Hooded Rabbit, White Rabbit, and Wing-Eared Rabbit. Pink Bunny has no unusual trade-off listed in the audited source, while Armored Rabbit, Brown Rabbit, and White Rabbit alter defensive or resource stats. Wing-Eared Rabbit starts with Blessing.

Braided Hair Rabbit is associated with mobility and attack speed, Orange Rabbit with a risky defensive profile and debuff direction, and Red-Hooded Rabbit with magic and reduced maximum MP in the extracted roster. Not every numeric benefit survived beside its label in the collected text. Missing values are 待确认 rather than guessed.

Unlockable

The Nineteen Earned Costumes

The unlockable list includes Red-Clothed Cat, Red Fox, Frog, Mole, White Wolf, Wizard Bunny, Skeleton, Wingless Bat, Adventurer Rabbit, Scholar Lizard, Ghost, Otter, Eagle, Crocodile, Deer, Fairy of Fortune, Farmer Squirrel, Turtle, and Forest Cat. These entries cover magic, movement, risk, inventory, economy, Companions, and special starting rules. They should not be combined with Appearance variants.

The roster documents examples such as reaching 50 Fire Damage, holding 10 Tablets at once, reaching 50 Lightning Damage, defeating 300 Moles cumulatively, defeating Rataka five times, killing 50 enemies with magic, and losing 333 HP in one adventure. Conditions can change with patches, so verify the in-game wording before attempting a long challenge.

Challenge Types

How Costume Unlocks Are Structured

Unlock conditions fall into stat thresholds, held-item or collection goals, restricted clears, story and ownership progress, cumulative kills, random events, and one-adventure challenges. “In one adventure” means the condition cannot be accumulated across separate runs. Cumulative wording, by contrast, allows progress over time.

Skeleton is tied to 333 cumulative HP lost in one adventure in the supplied sources. Wingless Bat requires completing the Blood Donation event five times in the older guide, while Adventurer Rabbit is associated with owning Dungreed; that ownership condition was expressed with uncertainty in the older source and is therefore 待确认 unless the current roster confirms it.

Mechanical Choice

Costumes Are Build Components

A Costume may start with Fire Bolt, Lightning Bolt, Ice Bolt, Blessing, a Curse Tablet, or another item, or may change Defense, Evasion, MP, dash behavior, inventory, and scaling. This makes Costume selection the first part of a build. A strong benefit can also come with a penalty that the chosen Weapon must absorb.

White Wolf's documented Infinite Dash disables Dash Invincibility, illustrating the trade-off pattern. Red Fox adds inventory slots in the v1.0.24 roster, while several magic entries start with spells. Exact current values should be checked after patches rather than copied from an older guide.

Appearances

Why Visual Variants Do Not Change the Count

Appearance variants are alternate visuals for existing Costumes. The character material records the addition of Appearance Change, confirms Sapphire purchases, and says seven Costumes received variants in the documented period. These do not create additional playable mechanical entries.

Count a Costume when it has its own selectable rules, not when an existing entry receives another look. A shop price or new palette does not prove a new unlock condition. The complete latest Appearance catalog and current Sapphire prices are 待确认.

Changing

How to Select a Costume

The source directs players back to Bunnyville to use the Costume-changing interaction before a new adventure. Select an unlocked entry and read both its effect and penalty before confirming. Costumes belong to the pre-run setup rather than a normal mid-floor loot choice.

If an expected unlock is missing, verify that the condition used the required difficulty, happened in one run when specified, and completed before returning to the village. The materials do not provide a universal bug fix or force-refresh method. Any platform-specific failure remains 待确认.

Choosing

Match the Costume to the Planned Build

Use magic-oriented Costumes for spell and MP loops, defensive profiles for block or Guardian, mobility profiles for spacing, Critical profiles for burst, and inventory profiles for Artifact and Tablet boards. The useful choice is the one whose benefit reinforces the current engine and whose penalty can be safely managed. There is no sourced universal best Costume.

Keep version and evidence beside every recommendation. The current total comes from v1.0.24, while older guides can preserve obsolete effects or incomplete rosters. When current in-game text disagrees with this page, mark the web value 待确认 and follow the current game description.

Research Method

How the Collected Sources Were Filtered

This page uses only the seven supplied Sephiria research documents: the Builds, Characters, Guide, Mods, Secret Rooms, Tier List, and Weapons files. Navigation labels, advertisements, social buttons, repeated transcript filler, and claims that did not answer the target keyword were removed. A statement was retained only when the collected text tied it to a named system, documented observation, source version, or clearly identified community opinion.

When sources disagree, the newer and more specific record takes priority while the conflict remains visible. The clearest example is the Costume count: the older alpha guide lists 17, while the v1.0.24 character roster records 27, so current character pages use 27 and explain why the older number is not treated as current. Build claims also keep their recorded patch and evidence label because a community recipe, a video clear, and an official game fact are not interchangeable.

No missing value is reconstructed from memory, search demand, or a similar game. Unverified save paths, current mod compatibility, Cheat Engine tables, trainer downloads, multiplayer networking behavior, spawn rates, and post-source balance changes are marked 待确认. Players should treat current in-game text and newer official patch information as authoritative whenever it conflicts with an older community observation.