
Keyword Guide
The v1.0.24 roster records 27 Sephiria Costumes: eight available by default and 19 earned through challenges, story, collection, ownership, or events.
Direct Answer
The newest supplied roster contains 27 playable Costumes. Eight are available at the beginning, while 19 require progress or a specific condition. Costumes change gameplay through stats, starting items, penalties, movement rules, resources, inventory, or scaling rather than acting only as skins.
An older 0.7-era guide lists 17, but the v1.0.24 source explains that several Costumes were added, rebalanced, or reworked. Use 27 as the current researched total while preserving its version label. Any additions after v1.0.24 are To be confirmed.
Default
The documented default Costumes are Pink Bunny, Armored Rabbit, Brown Rabbit, Braided Hair Rabbit, Orange Rabbit, Red-Hooded Rabbit, White Rabbit, and Wing-Eared Rabbit. Pink Bunny has no unusual trade-off listed in the audited source, while Armored Rabbit, Brown Rabbit, and White Rabbit alter defensive or resource stats. Wing-Eared Rabbit starts with Blessing.
Braided Hair Rabbit is associated with mobility and attack speed, Orange Rabbit with a risky defensive profile and debuff direction, and Red-Hooded Rabbit with magic and reduced maximum MP in the extracted roster. Not every numeric benefit survived beside its label in the collected text. Missing values are To be confirmed rather than guessed.
Unlockable
The unlockable list includes Red-Clothed Cat, Red Fox, Frog, Mole, White Wolf, Wizard Bunny, Skeleton, Wingless Bat, Adventurer Rabbit, Scholar Lizard, Ghost, Otter, Eagle, Crocodile, Deer, Fairy of Fortune, Farmer Squirrel, Turtle, and Forest Cat. These entries cover magic, movement, risk, inventory, economy, Companions, and special starting rules. They should not be combined with Appearance variants.
The roster documents examples such as reaching 50 Fire Damage, holding 10 Tablets at once, reaching 50 Lightning Damage, defeating 300 Moles cumulatively, defeating Rataka five times, killing 50 enemies with magic, and losing 333 HP in one adventure. Conditions can change with patches, so verify the in-game wording before attempting a long challenge.
Roster reference
| Costume | Default / unlockable | Exact unlock condition | Starting item | Effect and trade-off | Build fit | Verified source |
|---|---|---|---|---|---|---|
| Pink Bunny | Default | Available by default | None listed | Experience Drop +3%; no trade-off listed. | Flexible · Progression | Roster v1.0.24 |
| Armored Rabbit | Default | Available by default | None listed | Defense +10; Max HP −15. | Defense · Risk | Roster v1.0.24 |
| Brown Rabbit | Default | Available by default | None listed | Evasion +12; Critical Chance −4%. | Evasion · Critical | Roster v1.0.24 |
| Braided Hair Rabbit | Default | Available by default | None listed | Attack Speed +7%; Move Speed +12%; Dash Recovery Speed −20%. | Mobility · Attack Speed | Roster v1.0.24 |
| Orange Rabbit | Default | Available by default | None listed | Debuff Damage +14%; Defense −8. | Debuff · Risk | Roster v1.0.24 |
| Red-Hooded Rabbit | Default | Available by default | None listed | MP Recovery Efficiency +50%; Max MP −10. | Magic · MP | Roster v1.0.24 |
| White Rabbit | Default | Available by default | None listed | Special Attack Damage +12%; Max MP +8; Evasion −15. | Special · MP | Roster v1.0.24 |
| Wing-Eared Rabbit | Default | Available by default | Blessing | Starts with Blessing; Weapon Damage −10%. | Starting Item · Support | Roster v1.0.24 |
| Red-Clothed Cat | Unlockable | Reach 50 Fire Damage | Fire Bolt | Starts with Fire Bolt; Fire Damage Amplification +15%; Physical Damage Amplification −20%. | Magic · Fire | Roster v1.0.24 |
| Red Fox | Unlockable | Hold 10 Tablets at the same time | None listed | Inventory Slots +6; Healing Received −50%. | Inventory · Risk | Roster v1.0.24 |
| Frog | Unlockable | Reach 50 Lightning Damage | Lightning Bolt | Starts with Lightning Bolt; Lightning Damage Amplification +15%; Physical Damage Amplification −20%. | Magic · Lightning | Roster v1.0.24 |
| Mole | Unlockable | Defeat 300 Moles cumulatively | None listed | Companion Damage +10%; Defense −20; Move Speed −10%. | Companion · Risk | Roster v1.0.24 |
| White Wolf | Unlockable | Defeat Rataka 5 times | None listed | Infinite Dash; Dash Invincibility disabled. | Mobility · Risk | Roster v1.0.24 |
| Wizard Bunny | Unlockable | Defeat 50 enemies with magic | Ice Bolt | Starts with Ice Bolt; Ice Damage Amplification +15%; Physical Damage Amplification −20%. | Magic · Ice | Roster v1.0.24 |
| Skeleton | Unlockable | Lose a cumulative 333 HP in one adventure | Curse Tablet | Damage Dealt +20%; starts with a Curse Tablet. | Damage · Curse | Roster v1.0.24 |
| Wingless Bat | Unlockable | Complete the Blood Donation Event 5 times | None listed | HP Absorption +5; Dash Count fixed at 1. | Sustain · Risk | Roster v1.0.24 |
| Adventurer Rabbit | Unlockable | Own Dungreed on Steam | None listed | Dash Count +1; Dash Recovery Speed +10%; Magic Haste −50%. | Mobility · Magic penalty | Roster v1.0.24 |
| Scholar Lizard | Unlockable | Clear Hard Mode 20 or higher | Seren’s Scribbled Letter | Max MP fixed at 80 and never decreases; Max HP fixed at 20. | Magic · Grimoire · Risk | Roster v1.0.24 |
| Ghost | Unlockable | Acquire at least 5 Grimoires in one adventure | Fire Arrow | Starts with Fire Arrow; Grimoires cost no MP; Weapon Damage −40%. | Magic · Grimoire | Roster v1.0.24 |
| Otter | Unlockable | Reach at least 175% Critical Damage | None listed | Critical Chance +9%; Move Speed −8%. | Critical · Special | Roster v1.0.24 |
| Eagle | Unlockable | Raise Dash Count to 8 | None listed | Dash Count +2; Dash Recovery Speed −20%. | Mobility | Roster v1.0.24 |
| Crocodile | Unlockable | Clear the game with Guardian Combo 10 | None listed | Damage-reduction rate instead increases damage dealt; defense reduction does not apply. | Guardian · Risk | Roster v1.0.24 |
| Deer | Unlockable | After unlocking Wishing Fountain, clear without using it | None listed | Wishing Fountain Capacity +3; Critical Chance −90%. | Wishing Fountain · Risk | Roster v1.0.24 |
| Fairy of Fortune | Unlockable | Complete Chapter 4: Fragment | None listed | Luck +7; Inventory Slots −3. | Inventory · Luck | Roster v1.0.24 |
| Farmer Squirrel | Unlockable | Clear without using the Fruit Skewer | None listed | Fruit Skewer Cap +2; Weapon Damage −14%. | Fruit Skewer · Risk | Roster v1.0.24 |
| Turtle | Unlockable | Hold 12 max-level Artifacts in one adventure | None listed | Artifact Damage +15%; Weapon Damage −15%. | Artifact · Companion | Roster v1.0.24 |
| Forest Cat | Unlockable | Collect 2,500 Leaves | None listed | Start each exploration with 800 Leaves; Move Speed +10%; no trade-off listed. | Economy · Mobility | Roster v1.0.24 |
Challenge Types
Unlock conditions fall into stat thresholds, held-item or collection goals, restricted clears, story and ownership progress, cumulative kills, random events, and one-adventure challenges. “In one adventure” means the condition cannot be accumulated across separate runs. Cumulative wording, by contrast, allows progress over time.
Skeleton is tied to 333 cumulative HP lost in one adventure in the supplied sources. Wingless Bat requires completing the Blood Donation event five times in the older guide, while Adventurer Rabbit is associated with owning Dungreed; that ownership condition was expressed with uncertainty in the older source and is therefore To be confirmed unless the current roster confirms it.
Mechanical Choice
A Costume may start with Fire Bolt, Lightning Bolt, Ice Bolt, Blessing, a Curse Tablet, or another item, or may change Defense, Evasion, MP, dash behavior, inventory, and scaling. This makes Costume selection the first part of a build. A strong benefit can also come with a penalty that the chosen Weapon must absorb.
White Wolf's documented Infinite Dash disables Dash Invincibility, illustrating the trade-off pattern. Red Fox adds inventory slots in the v1.0.24 roster, while several magic entries start with spells. Exact current values should be checked after patches rather than copied from an older guide.
Appearances
Appearance variants are alternate visuals for existing Costumes. The character material records the addition of Appearance Change, confirms Sapphire purchases, and says seven Costumes received variants in the documented period. These do not create additional playable mechanical entries.
Count a Costume when it has its own selectable rules, not when an existing entry receives another look. A shop price or new palette does not prove a new unlock condition. The complete latest Appearance catalog and current Sapphire prices are To be confirmed.
Changing
The source directs players back to Bunnyville to use the Costume-changing interaction before a new adventure. Select an unlocked entry and read both its effect and penalty before confirming. Costumes belong to the pre-run setup rather than a normal mid-floor loot choice.
If an expected unlock is missing, verify that the condition used the required difficulty, happened in one run when specified, and completed before returning to the village. The materials do not provide a universal bug fix or force-refresh method. Any platform-specific failure remains To be confirmed.
Choosing
Use magic-oriented Costumes for spell and MP loops, defensive profiles for block or Guardian, mobility profiles for spacing, Critical profiles for burst, and inventory profiles for Artifact and Tablet boards. The useful choice is the one whose benefit reinforces the current engine and whose penalty can be safely managed. There is no sourced universal best Costume.
Keep version and evidence beside every recommendation. The current total comes from v1.0.24, while older guides can preserve obsolete effects or incomplete rosters. When current in-game text disagrees with this page, mark the web value To be confirmed and follow the current game description.
Related guides
Start with the Sephiria Characters overview to separate playable Costumes from NPCs and Companions. Then compare the six Sephiria Weapon types before choosing a Costume trade-off, or open the complete Sephiria build routes to see how starting rules affect an Artifact-and-Tablet plan.
Verification note
Last verified against the supplied Sephiria research set. Version-sensitive claims retain their source version; missing paths, compatibility details, and current balance values are marked To be confirmed rather than guessed. See the site's research sources for the full method.