Keyword Guide

Sephiria Costumes: 27-Entry Roster & Unlock Types

The v1.0.24 roster records 27 Sephiria Costumes: eight available by default and 19 earned through challenges, story, collection, ownership, or events.

27 total · 8 default · 19 unlockable

Direct Answer

How Many Sephiria Costumes Are There?

The newest supplied roster contains 27 playable Costumes. Eight are available at the beginning, while 19 require progress or a specific condition. Costumes change gameplay through stats, starting items, penalties, movement rules, resources, inventory, or scaling rather than acting only as skins.

An older 0.7-era guide lists 17, but the v1.0.24 source explains that several Costumes were added, rebalanced, or reworked. Use 27 as the current researched total while preserving its version label. Any additions after v1.0.24 are To be confirmed.

Default

The Eight Starting Costumes

The documented default Costumes are Pink Bunny, Armored Rabbit, Brown Rabbit, Braided Hair Rabbit, Orange Rabbit, Red-Hooded Rabbit, White Rabbit, and Wing-Eared Rabbit. Pink Bunny has no unusual trade-off listed in the audited source, while Armored Rabbit, Brown Rabbit, and White Rabbit alter defensive or resource stats. Wing-Eared Rabbit starts with Blessing.

Braided Hair Rabbit is associated with mobility and attack speed, Orange Rabbit with a risky defensive profile and debuff direction, and Red-Hooded Rabbit with magic and reduced maximum MP in the extracted roster. Not every numeric benefit survived beside its label in the collected text. Missing values are To be confirmed rather than guessed.

Unlockable

The Nineteen Earned Costumes

The unlockable list includes Red-Clothed Cat, Red Fox, Frog, Mole, White Wolf, Wizard Bunny, Skeleton, Wingless Bat, Adventurer Rabbit, Scholar Lizard, Ghost, Otter, Eagle, Crocodile, Deer, Fairy of Fortune, Farmer Squirrel, Turtle, and Forest Cat. These entries cover magic, movement, risk, inventory, economy, Companions, and special starting rules. They should not be combined with Appearance variants.

The roster documents examples such as reaching 50 Fire Damage, holding 10 Tablets at once, reaching 50 Lightning Damage, defeating 300 Moles cumulatively, defeating Rataka five times, killing 50 enemies with magic, and losing 333 HP in one adventure. Conditions can change with patches, so verify the in-game wording before attempting a long challenge.

Roster reference

All 27 Costumes at a Glance

Complete roster based on the community database labeled v1.0.24. Check the current in-game Costume menu after later patches.
CostumeDefault / unlockableExact unlock conditionStarting itemEffect and trade-offBuild fitVerified source
Pink BunnyDefaultAvailable by defaultNone listedExperience Drop +3%; no trade-off listed.Flexible · ProgressionRoster v1.0.24
Armored RabbitDefaultAvailable by defaultNone listedDefense +10; Max HP −15.Defense · RiskRoster v1.0.24
Brown RabbitDefaultAvailable by defaultNone listedEvasion +12; Critical Chance −4%.Evasion · CriticalRoster v1.0.24
Braided Hair RabbitDefaultAvailable by defaultNone listedAttack Speed +7%; Move Speed +12%; Dash Recovery Speed −20%.Mobility · Attack SpeedRoster v1.0.24
Orange RabbitDefaultAvailable by defaultNone listedDebuff Damage +14%; Defense −8.Debuff · RiskRoster v1.0.24
Red-Hooded RabbitDefaultAvailable by defaultNone listedMP Recovery Efficiency +50%; Max MP −10.Magic · MPRoster v1.0.24
White RabbitDefaultAvailable by defaultNone listedSpecial Attack Damage +12%; Max MP +8; Evasion −15.Special · MPRoster v1.0.24
Wing-Eared RabbitDefaultAvailable by defaultBlessingStarts with Blessing; Weapon Damage −10%.Starting Item · SupportRoster v1.0.24
Red-Clothed CatUnlockableReach 50 Fire DamageFire BoltStarts with Fire Bolt; Fire Damage Amplification +15%; Physical Damage Amplification −20%.Magic · FireRoster v1.0.24
Red FoxUnlockableHold 10 Tablets at the same timeNone listedInventory Slots +6; Healing Received −50%.Inventory · RiskRoster v1.0.24
FrogUnlockableReach 50 Lightning DamageLightning BoltStarts with Lightning Bolt; Lightning Damage Amplification +15%; Physical Damage Amplification −20%.Magic · LightningRoster v1.0.24
MoleUnlockableDefeat 300 Moles cumulativelyNone listedCompanion Damage +10%; Defense −20; Move Speed −10%.Companion · RiskRoster v1.0.24
White WolfUnlockableDefeat Rataka 5 timesNone listedInfinite Dash; Dash Invincibility disabled.Mobility · RiskRoster v1.0.24
Wizard BunnyUnlockableDefeat 50 enemies with magicIce BoltStarts with Ice Bolt; Ice Damage Amplification +15%; Physical Damage Amplification −20%.Magic · IceRoster v1.0.24
SkeletonUnlockableLose a cumulative 333 HP in one adventureCurse TabletDamage Dealt +20%; starts with a Curse Tablet.Damage · CurseRoster v1.0.24
Wingless BatUnlockableComplete the Blood Donation Event 5 timesNone listedHP Absorption +5; Dash Count fixed at 1.Sustain · RiskRoster v1.0.24
Adventurer RabbitUnlockableOwn Dungreed on SteamNone listedDash Count +1; Dash Recovery Speed +10%; Magic Haste −50%.Mobility · Magic penaltyRoster v1.0.24
Scholar LizardUnlockableClear Hard Mode 20 or higherSeren’s Scribbled LetterMax MP fixed at 80 and never decreases; Max HP fixed at 20.Magic · Grimoire · RiskRoster v1.0.24
GhostUnlockableAcquire at least 5 Grimoires in one adventureFire ArrowStarts with Fire Arrow; Grimoires cost no MP; Weapon Damage −40%.Magic · GrimoireRoster v1.0.24
OtterUnlockableReach at least 175% Critical DamageNone listedCritical Chance +9%; Move Speed −8%.Critical · SpecialRoster v1.0.24
EagleUnlockableRaise Dash Count to 8None listedDash Count +2; Dash Recovery Speed −20%.MobilityRoster v1.0.24
CrocodileUnlockableClear the game with Guardian Combo 10None listedDamage-reduction rate instead increases damage dealt; defense reduction does not apply.Guardian · RiskRoster v1.0.24
DeerUnlockableAfter unlocking Wishing Fountain, clear without using itNone listedWishing Fountain Capacity +3; Critical Chance −90%.Wishing Fountain · RiskRoster v1.0.24
Fairy of FortuneUnlockableComplete Chapter 4: FragmentNone listedLuck +7; Inventory Slots −3.Inventory · LuckRoster v1.0.24
Farmer SquirrelUnlockableClear without using the Fruit SkewerNone listedFruit Skewer Cap +2; Weapon Damage −14%.Fruit Skewer · RiskRoster v1.0.24
TurtleUnlockableHold 12 max-level Artifacts in one adventureNone listedArtifact Damage +15%; Weapon Damage −15%.Artifact · CompanionRoster v1.0.24
Forest CatUnlockableCollect 2,500 LeavesNone listedStart each exploration with 800 Leaves; Move Speed +10%; no trade-off listed.Economy · MobilityRoster v1.0.24

Challenge Types

How Costume Unlocks Are Structured

Unlock conditions fall into stat thresholds, held-item or collection goals, restricted clears, story and ownership progress, cumulative kills, random events, and one-adventure challenges. “In one adventure” means the condition cannot be accumulated across separate runs. Cumulative wording, by contrast, allows progress over time.

Skeleton is tied to 333 cumulative HP lost in one adventure in the supplied sources. Wingless Bat requires completing the Blood Donation event five times in the older guide, while Adventurer Rabbit is associated with owning Dungreed; that ownership condition was expressed with uncertainty in the older source and is therefore To be confirmed unless the current roster confirms it.

Mechanical Choice

Costumes Are Build Components

A Costume may start with Fire Bolt, Lightning Bolt, Ice Bolt, Blessing, a Curse Tablet, or another item, or may change Defense, Evasion, MP, dash behavior, inventory, and scaling. This makes Costume selection the first part of a build. A strong benefit can also come with a penalty that the chosen Weapon must absorb.

White Wolf's documented Infinite Dash disables Dash Invincibility, illustrating the trade-off pattern. Red Fox adds inventory slots in the v1.0.24 roster, while several magic entries start with spells. Exact current values should be checked after patches rather than copied from an older guide.

Appearances

Why Visual Variants Do Not Change the Count

Appearance variants are alternate visuals for existing Costumes. The character material records the addition of Appearance Change, confirms Sapphire purchases, and says seven Costumes received variants in the documented period. These do not create additional playable mechanical entries.

Count a Costume when it has its own selectable rules, not when an existing entry receives another look. A shop price or new palette does not prove a new unlock condition. The complete latest Appearance catalog and current Sapphire prices are To be confirmed.

Changing

How to Select a Costume

The source directs players back to Bunnyville to use the Costume-changing interaction before a new adventure. Select an unlocked entry and read both its effect and penalty before confirming. Costumes belong to the pre-run setup rather than a normal mid-floor loot choice.

If an expected unlock is missing, verify that the condition used the required difficulty, happened in one run when specified, and completed before returning to the village. The materials do not provide a universal bug fix or force-refresh method. Any platform-specific failure remains To be confirmed.

Choosing

Match the Costume to the Planned Build

Use magic-oriented Costumes for spell and MP loops, defensive profiles for block or Guardian, mobility profiles for spacing, Critical profiles for burst, and inventory profiles for Artifact and Tablet boards. The useful choice is the one whose benefit reinforces the current engine and whose penalty can be safely managed. There is no sourced universal best Costume.

Keep version and evidence beside every recommendation. The current total comes from v1.0.24, while older guides can preserve obsolete effects or incomplete rosters. When current in-game text disagrees with this page, mark the web value To be confirmed and follow the current game description.

Related guides

Plan the Rest of the Run

Start with the Sephiria Characters overview to separate playable Costumes from NPCs and Companions. Then compare the six Sephiria Weapon types before choosing a Costume trade-off, or open the complete Sephiria build routes to see how starting rules affect an Artifact-and-Tablet plan.

Verification note

Source and version limits

Last verified against the supplied Sephiria research set. Version-sensitive claims retain their source version; missing paths, compatibility details, and current balance values are marked To be confirmed rather than guessed. See the site's research sources for the full method.