
Keyword Guide
Sephiria has six base Weapon types in the collected research: Sword and Shield, Steel Greatsword, Dagger, Crossbow, Katana, and Staff.
Direct Answer
Sword and Shield is a balanced melee kit with blocking, Steel Greatsword uses wide heavy swings, Dagger uses fast multi-hits, Crossbow provides ranged poke and reload management, Katana rewards combo and counter timing, and Staff controls space with elemental attacks and MP pacing. The Steam-derived research records six distinct Weapons and more than 50 unique upgrades for each. The exact latest upgrade list remains version-sensitive.
Every base Weapon has normal, dash, and special actions before the Anvil changes them. Anvil offers can rewrite attack patterns, add elemental damage, create projectiles, or trade resources such as MP and charge time. Choose the base action you can repeat safely, because later branches build on that starting rhythm.
Beginner Safety
Sword and Shield is the safest first spine in the Weapons research. Its balanced cuts, shield protection, sweeping special attack, stagger, and reasonable speed give a new player both offense and a direct defensive tool. The tier-list source also treats it as a strong alternative near the top of the 1.0 field.
Blocking is not free immunity. The general guide ties shield blocking to MP, while build footage shows Anvil branches that reduce block cost or replace the starting cleave with a shield dash. Read each branch rather than assuming the starting special remains unchanged throughout the run.
Heavy Melee
Steel Greatsword, also shortened to Greatsword, uses slow wind-ups, large hitboxes, and strong stagger. It clears packed rooms and pressures bosses that remain stationary, while its spinning special can strike several nearby targets. The sourced tier article values it highly in the 1.0 meta.
Slow commitment creates the main risk. The Weapons research advises avoiding ultra-slow upgrades before dash needs are solved, and the Guardian Greatsword build accepts slower kills in exchange for defense and lifesteal. Lightning and frost evolution lines appear in community trees, but a complete current branch list is 待确认.
Fast Melee
Dagger is the fast multi-hit option, useful for status setups and mobility-focused players who already read dashes cleanly. Individual hits have limited damage and stagger in the tier source, which makes mistakes more costly than with Sword and Shield. Evolved control routes can change that profile when the right core appears.
Katana has a higher execution ceiling through combo flow, sheath or heavy timing, counters, and projectile interactions. The tier author considers it flexible but difficult for beginners, and the featured Biryuu route is likewise timing-focused. Attack Speed and Critical Artifacts become relevant after the player can reliably use its windows.
Range
Crossbow stays outside melee telegraphs through poke, reload rhythm, and boss kiting. It offers reliable sustained damage but can lose movement and requires careful shots around reloads. Minigun branches demonstrate high sustained pressure while also exposing dependence on MP behavior and later balance fixes.
Staff controls areas with Flame, Cold, and Lightning effects once unlocked and supplied with MP. Infinite Elemental Bolt uses homing projectiles, multi-element Combo development, and a recoil effect that pushes the character backward. Staff is not confirmed as available on every fresh save, so its exact current unlock path is 待确认.
Forge
Anvil nodes are the primary in-run forge. The collected guide recommends taking an Anvil path when it upgrades the Weapon currently held, prioritizing actions already used every room, and matching elemental offers to the existing Artifact and Tablet board. Rerolls can help when all options conflict with the current plan.
A normal-attack rewrite matters when most damage comes from left-click actions, while special or dash changes suit players already using those inputs. An elemental branch needs matching inventory support instead of random physical fillers. Track discovered branches in the Journal after the run so later offers are easier to interpret.
Unlocks
Not every base Weapon is available on a fresh profile. The research describes a mix of Destiny Inscription purchases, village or chapter tasks, and cumulative event progress, while the Anvil only evolves a Weapon already held. The older guide specifically documents village quests after tree upgrades for Long Sword, Dagger, and Crossbow.
That older unlock description predates the final 1.0 research and may not match every current requirement. Use the Journal and in-game Destiny Inscription as the authoritative checklist after updates. Exact Staff access and any renamed base Weapon requirements are 待确认 unless shown by the current interface.
Selection
Choose Sword and Shield for a forgiving first clear, Greatsword for packed rooms, Crossbow for safe range, Dagger for mobility, Katana for counter timing, or Staff for elemental area control. In co-op, the source suggests splitting roles between ranged Crossbow or Staff and a Greatsword room clearer. These are fit recommendations rather than mandatory classes.
A Weapon tier cannot replace a coherent inventory. The guide states that strong Tablet adjacency can outperform a flashy Anvil pick on an empty board, and the build library shows core failures ending otherwise powerful recipes. Pick the spine first, then build Artifacts, Tablets, and resource support around the attacks actually being used.
Research Method
This page uses only the seven supplied Sephiria research documents: the Builds, Characters, Guide, Mods, Secret Rooms, Tier List, and Weapons files. Navigation labels, advertisements, social buttons, repeated transcript filler, and claims that did not answer the target keyword were removed. A statement was retained only when the collected text tied it to a named system, documented observation, source version, or clearly identified community opinion.
When sources disagree, the newer and more specific record takes priority while the conflict remains visible. The clearest example is the Costume count: the older alpha guide lists 17, while the v1.0.24 character roster records 27, so current character pages use 27 and explain why the older number is not treated as current. Build claims also keep their recorded patch and evidence label because a community recipe, a video clear, and an official game fact are not interchangeable.
No missing value is reconstructed from memory, search demand, or a similar game. Unverified save paths, current mod compatibility, Cheat Engine tables, trainer downloads, multiplayer networking behavior, spawn rates, and post-source balance changes are marked 待确认. Players should treat current in-game text and newer official patch information as authoritative whenever it conflicts with an older community observation.