Weapon systems guide

Sephiria Anvil Upgrades: Weapon Tree & Training Grounds

Anvil choices are the bridge between a base Weapon and a working build. Read the upgrade tree before committing, then test range, MP, cooldown and trigger behavior in the Training Grounds.

Upgrade names and values change with patches

Direct answer

How Do Anvil Upgrades Work?

Anvil nodes modify the Weapon you already hold during a run. They can add elemental damage, replace a Special action, create a stance, alter dash behavior or complete a status engine. Destiny Inscription can unlock a base Weapon, but Anvil does not replace that meta-progression gate.

Open the current Weapon information in the Journal to inspect available branches before taking an offer. Choose the branch that reinforces the engine already present in your inventory; a flashy late node is weak when its trigger has no supporting Artifact or resource plan.

Branch map

六种武器的 Anvil 分支图

Each weapon can be reinforced twice. The first pick determines which second-stage choices appear; the second pick is cumulative, so it keeps the first effect. The map below lists the source-recorded first-stage branches and the build identity they are associated with. It is a navigation map, not a translation of undocumented tooltip values.

Sword & Shield2 次强化
基础攻击3-hit normal · dash · sweep special
↓
第一次分支 · 7–9 条

Protection · one workshop · Small destruction · Carrot Sword · rapier · magic wand · Fraudulent · conductor · Incendium

↓
最终形态 / 第二次分支

从上方已选分支继续,第二次强化保留第一次效果;完整连接关系以当前游戏 Tooltip 为准。

伤害类型:基础物理;magic wand / Flame / Lightning 等分支会改变属性
MP 消耗:格挡基础消耗 10 MP;分支特殊技待核对
适合流派:guard / physical / fire / ice / lightning
Greatsword2 次强化
基础攻击heavy normal · dash · Whirlpool special
↓
第一次分支 · 7–9 条

hypersensitivity · Shadow · Burnt Fire Forged Sword · wooden bat · Bone · Chilled sword · Shim Hong’s thorns · Lightning Sword “E2G” · Uncomfortable joy

↓
最终形态 / 第二次分支

从上方已选分支继续,第二次强化保留第一次效果;完整连接关系以当前游戏 Tooltip 为准。

伤害类型:基础物理;Shadow、Burn 与魔法分支按 Tooltip 变化
MP 消耗:分支 MP 消耗待核对
适合流派:heavy hit / status / magic
Dagger2 次强化
基础攻击fast normal chain · dash · Fury / Parry
↓
第一次分支 · 7–9 条

Passing the doors · Dry wind · Flame · lightning dagger · Cotton leg · Jade · academy magic sword

↓
最终形态 / 第二次分支

从上方已选分支继续,第二次强化保留第一次效果;完整连接关系以当前游戏 Tooltip 为准。

伤害类型:基础物理;Flame / lightning dagger / Academy 分支按 Tooltip 变化
MP 消耗:Academy magic sword 分支记录为 Parry 消耗 0;其余待核对
适合流派:dash / fire / lightning / evasion / magic
Crossbow2 次强化
基础攻击ranged normal · magazine · special bolt
↓
第一次分支 · 7–9 条

Large crossbow: reloading device · shotguns · Special Bolt Enhancement · Fireworks mines · lightning marker · frost curtain · Kagumede · M-9199

↓
最终形态 / 第二次分支

从上方已选分支继续,第二次强化保留第一次效果;完整连接关系以当前游戏 Tooltip 为准。

伤害类型:基础物理;Fireworks、lightning marker、frost curtain 等分支按 Tooltip 变化
MP 消耗:分支 MP 消耗待核对
适合流派:range / reload / fire / lightning / poison
Katana2 次强化
基础攻击combo flow · Lead · Strong Slash
↓
第一次分支 · 7–9 条

Attitude “Onohara” · Hellvanus · Geomchamdo: Cheon Gwang-sak · Waiting Cheonghui Sword · Library Sealing Research Society Type 1 · Winter blacksmith · Lightning Bronte · Cutlassfish

↓
最终形态 / 第二次分支

从上方已选分支继续,第二次强化保留第一次效果;完整连接关系以当前游戏 Tooltip 为准。

伤害类型:基础物理;Winter blacksmith / Lightning Bronte 等分支按 Tooltip 变化
MP 消耗:分支 MP 消耗待核对
适合流派:combo / fire / ice / lightning / defense
Quarterstaff2 次强化
基础攻击long reach · normal · magic book route
↓
第一次分支 · 7–9 条

fire club · Cheolgon Shin · starlight in the distance · Assault Spear Georoid · Rod of Embers · Baeksang’s pole · thunderbolt’s baton

↓
最终形态 / 第二次分支

从上方已选分支继续,第二次强化保留第一次效果;完整连接关系以当前游戏 Tooltip 为准。

伤害类型:基础物理;Rod of Embers / thunderbolt 等分支按 Tooltip 变化
MP 消耗:魔法书/分支 MP 消耗待核对
适合流派:reach / fire / lightning / magic / summon

The captured public explorer records 48 first-stage paths and 91 second-stage headings across the six families. Use the current Journal/Anvil tooltip to confirm MP consumption and exact damage type before committing, because the source itself warns that names and values are patch-sensitive.

Training

What Should You Test in the Training Grounds?

Test the normal, dash and Special actions against the dummy. Record damage type, range, hit count, MP cost, cooldown, recoil and whether a Touch or status effect actually triggers. This catches the common mistake of stacking elemental bonuses without a Weapon or Artifact that deals that element.

Community reports also mention occasional Training Grounds bugs in older versions. If the room behaves differently after an update, preserve the patch number and test again rather than treating an old video as current frame data.

Upgrade planning

Four Questions Before You Pick a Branch

Related guides

Complete the Weapon Tree

Start with the six Weapon guide, compare tier context, and use the stats guide to understand elemental, recovery and defensive effects. The full public branch index is available at the source explorer ↗.

Verification note

Source and version limits

Last verified against the supplied Sephiria research set. Version-sensitive claims retain their source version; missing paths, compatibility details, and current balance values are marked To be confirmed rather than guessed. See the site's research sources for the full method.